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Showing posts from 2015

Mery Lipsync (Maya)

Mery-Rig Lipsync from Will Chris on Vimeo . "Look, I think it's only fair to warn you that I'm practiced in the ancient art... of Origami!" "Paper folding?" "Oh, I was hoping you wouldn't know what that was."

Malcolm Lipsync (Maya)

Malcolm-Rig Full body Act from Will Chris on Vimeo . "It's like somebody literally, wrote down my worst nightmare... and then charge me $32 to see it!"

Galapagos Turtle

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Texturing practice; using Photoshop and Mari and of course Zbrush. Galapagos Turtle from Will Chris on Vimeo . Turtle Wireframe from Will Chris on Vimeo .

Quick Paint 02

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Quick Paint

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Animals~

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Some animal portraits.

Mini Chef

Quick sculpt. Rendered in Maya. PorkyTM Vim from Will Chris on Vimeo . PorkyWM Vim from Will Chris on Vimeo .

Witch of the Forest

Sculpted in Zbrush and rendered in Maya. BabaTM Vim from Will Chris on Vimeo . BabaWM Vim from Will Chris on Vimeo .

Norman Lipsync (Maya)

First lipsync assignment at 3rd year Animation program. Voice clip from "The 40 Year-old Virgin". LipSync01 from Will Chris on Vimeo . "You know what I respect women, I love women. I respect them so much that I completely stay away from them!"

Heavy Weight Lift (Maya)

The last animation assignment for the 5th Semester; the heavy weight lift with the help of R2D2~ ChristantoWilliam HeavyLiftF from Will Chris on Vimeo .

3rd Year Life Drawings

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These are a few of the life drawings I did during my 3rd year at Seneca.  I need to find the rest of them...

Studies of John Singer Sargent's Life Drawings

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These are my studies of John Singer Sargent's works. I like the way he can emphasize certain part and piece with only lines. 

Blunderbuss (Maya + Arnold Render)

This one was a Nurbs/Hardsurface modeling done fully in Maya a while back. Finally got the chance to add shaders/textures and light it. Relatively simple but fun. (Concept by Drs.Zut) BlunderbussTx from Will Chris on Vimeo . BlunderbussWM from Will Chris on Vimeo .

Dukemon/Gallantmon (Maya + Arnold Render)

The final render for my hardsurface/character model done in Maya using the Arnold Renderer. DukeTM from Will Chris on Vimeo . DukeOcc from Will Chris on Vimeo . DukeWM from Will Chris on Vimeo .

Choco Armoured part 2

My character design based of off the movie Big Hero 6. "Armoured Choco" posed and rendered in Maya with Arnold. ArmouredTx from Will Chris on Vimeo .

Choco Casual part 2

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My character design based of off the movie Big Hero 6.  "Casual Choco" posed and rendered in Maya with Arnold render. 

Choco Vanille - Armoured Turntable (zbrush)

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Character I created based on the movie "Big Hero 6".  Choco Vanille - Armoured 

Choco Vanille - Casual Turntable (zbrush)

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Character I created based on the movie "Big Hero 6".  Choco Vanille - Casual Dress

Dukemon without Texture

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Dukemon/Gallantmon  occlusion and wireframe render in Maya. Rendered with Arnold (solid angle).

Dukemon/Gallantmon Turntable (Maya)

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Rendered turntable of Dukemon/Gallantmon I created in Maya. Rendered in Arnold (solid angle).

High Dive (Maya)

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A simple dive animation demonstrating the dynamic between character and objects. The first one is the standard/vanilla high dive. The second one is a little more involved...

The Flour Sack (Maya)

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A simple flour sack animation demonstrating a change in emotion. 

The Blunderbass

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3D model of a Blunderbass built in Maya. It's part of hard surface study. Side view 1 Side view 2 3-4 Front view 3-4 Back view

Dukemon/Gallantmon

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This is a 3D model built in Maya using Dukemon/Gallantmon as reference. Front view 3-4 Front view

The Turtle

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Digital painting of a sea turtle (studying contrast).